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* You must be 18+ to play real money rummy. Rummy is a game of skill. Winning cash is dependent on the skill of an individual in regards to the game of Rummy. Play responsibly. Game certified by iTech Labs Australia.

Points Rummy Rules & Strategies

13 Cards Indian Points Rummy is also known as 80 points Rummy and is the most popular version of 13 Cards Online Rummy Game in India. It is the most popular amongst players because of its quickness. On average it takes around 2-3 minutes to complete 1 game of 2 player Points Rummy and for this reason, around 40-45% of regular players prefer to play Points Rummy over any other variant. Rules are very simple to understand and so it is easy to start playing Points Rummy. You need to make valid sequences/sets before opponents and declare your cards. So let’s start with understanding the rules and some terms you will need to know to master this game of skill. In 13 Cards Indian Rummy, there is variation in point value on every table. Typically, tables start from 10p per point and go up to Rs 125 per point.

Points Rummy is played between real players on 2 & 6 player tables. On 6 player tables, 2 to a max of 6 players can play together at a time. Depending on the table selected, 1 or 2 decks of cards are used. Each deck has 53 Cards (13 cards of 4 suits each) and 1 printed Joker.

13 Cards Indian Points Rummy Rules

13 Cards Points Rummy is played between real players on 2 & 6 player tables. On 6 player tables, 2 to a max of 6 players can play together at a time. Depending on the table selected, 1 or 2 decks of cards are used. Each deck has 53 Cards (13 cards of 4 suits each) and 1 printed Joker.

Video Tutorial on How to Play Points Rummy

Starting Points Rummy Game

Selecting a Table and Taking a Seat
In Points Rummy section of RummyPassion Game lobby, you see options such as tables, # of Decks, Points Value, Min Entry, Sitting and Join Button. You can select among the various combinations and click on JOIN. The popup will come up on your screen and your selected table will be loaded. Immediately after it loads, you can see occupied / empty seats. Just click on any ‘SIT HERE’ seat to reserve it for yourself. After clicking ‘SIT HERE’, a Buy-in option will appear. This is when you decide how much money you want to bring to the table. The minimum amount which you cannot change is the Point value x 80 and the maximum is 10 times the minimum value, i.e., Point value x 80 x 10. You can put any amount of your choice as long as it is between the minimum and maximum for that table. Please note that you have only 20 seconds to buy-in. Once these 20 seconds are over, the buy-in popup will close and you will have to click on ‘SIT HERE’ again and fill the buy-in amount.

After buy-in, you get your seat and your selected Avatar. You will see your buy-in amount. Now, there are a couple of scenarios to get the game started.

  • You are seated and waiting for an opponent player to come and start playing with you.
  • An opponent player is already seated and the game will begin immediately when you get seated.
  • The game is already going on between the previously seated players on a 6 player table and you have to wait for that game to be over.

Turns and Game Play
Once the game starts, 1 card will be distributed to each player. Turns will be decided based on the value of card received by each player and players with the highest card value will get the first turn and so on. Once the order of turns has been decided, the game will begin.

First, the wild card joker will be opened and placed below the closed deck. Then 13 random cards will be equally distributed amongst all players and one card will be placed on the open deck. Players will start making sequences/sets based on the cards in hand and while picking from the open/closed deck, they will discard to the open deck Player(s) can drop the game they if feel that their cards are not favorable. If a player drops the game, their cards will not be visible on game result board, and it will appear as if he/she never declared. The game will continue till the time one of the players makes a ‘Declare’ (either valid or invalid declare).

You have 40 seconds to make your move (pick one card and drop one card). You may be able to get an additional 40 seconds buffer which you have to earn and maintain for further turns of the same game. If you miss 3 consecutive turns, then you will be considered a middle drop and will get 40 points and the money lost will be equal to those points. For example, if you are playing at Re.1 point value game and did a middle, drop then you will lose 40 x 1 = Rs. 40.

Points Rummy Winning

In order to win, you have to make sequences/sets with at least 2 sequences out of which one must be pure and maximum of 2 sets and that too, before your opponents make valid groups and hit the Finish button. Typically, we make 4 groups, i.e., 3 groups of 3 cards and 1 group of 4 cards, hence making total 13 cards but you can make long sequences as well. After clicking on the finish button, you will see a confirmation message to make sure that you haven’t clicked the finish button by mistake. After clicking yes, you get 30 seconds to rearrange your cards into groups and declare.

Points Classic Rummy Results

Once you declare there are 2 scenarios

  1. Valid Declare
    After a player clicks on the ‘Declare’ button, the Rummy Passion game server will validate his/her sequences/sets and will update him/her and other players immediately. 30 seconds are given to other players to make their best possible sequences/sets. Once other players also declare, the Game Result window will appear showing username, Result, Cards, Score and Amount Won.
  2. Wrong Declare
    Sometimes a player may end up making a wrong declare due to several reasons such as lack of knowledge of game rules or misinterpreted cards etc. In such a case, Rummy Passion game server immediately updates all players and 80 points get distributed equally amongst all other players. Please note in case of wrong show only your cards will be displayed on game result board and not other players as they had never declared.

Points Rummy Calculation

Irrespective of suits, all cards from with face value from 2-10 have points equal to their respective face value. All photo cards including Ace, Jack, Queen and King have a point value of 10 per card. Based on this, players should try to hold on to only low value cards as ungrouped cards so even if they don’t win the game, they accumulate the fewest points possible.

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  • 2 and 6 Players tables available
  • Available in Cash Play and Free Play
  • Point value ranges from Rs. 0.25 to Rs. 100 per point
  • The game will start when at least 2 players will be seated on a table
  • Minimum 2 and up to 6 players can play on 6 players table
  • 4 type of suits namely: Spades, Heart, Clubs and Diamonds
  • 1 and 2 decks options available. 1 deck consists of 4 suits and 13 cards each suit and 1 printed joker so total 53 cards
  • A player can lose by a maximum of 80 points. Your win/lose amount will be determined by the point value.


  • The money you will take with you to a specific table is called 'Buy-in'
  • Minimum Buy-in: Point Value x 80 (fixed value)
  • Maximum Buy-in: Point Value x 80 x 10


  • Joker: Printed Joker – 1 in each deck. Wild card joker – total 4 in each deck
  • Printed Joker: Joker printed on a card is called printed Joker
  • Wild Card Joker: The first card opened in Points Rummy is called wild card joker and is placed under the closed deck. If a printed joker is wild card joker, then all Aces will be considered Jokers
  • Joker Usage: Joker(s) is used to complete a sequence/set.
  • Note: Joker(s) can be used to make sequences/sets but all sequences made with Joker(s) are impure sequences


  • Open Deck: Deck where all players discard the card. Alternate player has the opportunity to pick the card from open deck as well
  • Closed Deck: Closed deck cards are not visible to any player so you take chance while picking from closed deck


  • 2-10 has face value Points each
  • All photo cards has 10 points each


  • Sort: Sort the cards in ascending order based on respective suits
  • Drop: Drop the game on your turn. Initial Drop – 20 points, Mid Drop – 40 points
  • Pick Card: Pick a card from the open deck or the closed deck. You cannot pick any type of Joker from the open deck unless it’s the very first turn of the game
  • Discard: Discard an extra 14th card in your hand to open deck
  • Finish: Finish the game once all the sequences/sets are prepared
  • Declare: After clicking on Finish, you get 30 seconds to rearrange your cards and then finally declare to show your cards to the opponent(s). In case, the declaration is valid, other player(s) also get 30 seconds each to make as many valid groups as they can and declare


  • Groups: Valid sequences (either pure or impure) and sets are called groups
  • Invalid Cards: Cards which doesn’t make any valid groups are called invalid cards
  • Sequence: 3 or more cards of the same suit are called a sequence
  • Pure Sequences: Sequence without joker (printed or wild card) is called pure sequence
  • Impure Sequences: Sequence made with Joker is called Impure sequence
  • Minimum Sequences: In order to win, you need at least 2 sequences out of which, 1 must be pure
  • Maximum Sequences: There is no limit for making maximum sequences till above criteria met
  • Sets: Same value cards of different suits are called sets. A player can use a joker to complete a set.
  • Minimum Sets: You can make valid groups without making any set
  • Maximum Sets: We cannot exceed 2 sets


  • Player how makes valid groups before any other opponent and declare will win the game
  • Losing players will get points based on invalid cards/groups. More invalid cards mean he/she will get more points
  • Winner will get winning money on the basis of the cumulative total of points of the losing player(s) minus a minimal operations fee